Anduril’s Electronic Warfare (EW) team is seeking experienced generalist embedded software engineers to build out the software ecosystem supporting a next-generation electronic warfare platform
As an Embedded software engineer, you’ll develop high-performance implementations of numerical algorithms, collaborate with digital systems engineers to enable maximum-performance interfaces between next-gen RF hardware and software, work with DSP and RFML engineers to rapidly deploy bleeding-edge capabilities to our customers, and collaborate with the wider software organization to deliver seamless integration of electronic warfare products with the Anduril Lattice system-of-systems suite
You will apply state-of-the-art software construction techniques to ensure the timely delivery of correct mission-critical code
Work with digital systems engineers and systems programmers to develop high-performance hardware/software interfaces
Develop and maintain infrastructure and tools that enable DSP and RFML engineers to rapidly deploy algorithms and models to our assets
Develop high-performance implementations of numerical algorithms for generating, manipulating, and visualizing RF data
Develop correct, high-reliability software for controlling our electronic warfare assets, seamlessly integrated with the Anduril Lattice ecosystem
Utilize infrastructure providing deterministic builds and configuration management for deployment, guaranteeing software traceability and minimizing the maintenance burden of our products
Qualifications
7+ years professional experience in software engineering
Experience (professional or in the setting of an open source community) working with typed functional programming languages (Haskell or Rust)
Experience with software-defined digital radio systems
Eligible to obtain and maintain an active U.S. Top Secret SCI security clearance
Experience with MATLAB, especially C code generation
Experience with Linux kernel module development
Experience with FPGA development (Verilog, VHDL, etc.), especially Xilinx devices and tools
Experience with graphics programming (OpenGL, DirectX, Vulkan, etc.)