Roblox Corporation's Game Engine team is seeking a Systems Runtime engineer to own the Concurrency system—task scheduler, fiber runtime, and async APIs—across the Roblox client, editor, and simulation servers.
You will tackle 3K-player server workloads, optimize performance, and collaborate with other engine teams to keep the platform fast and scalable for millions of players worldwide.
#J-18808-LjbffrSenior Concurrency Systems Engineer (C++ Runtime) in san mateo at Unknown Company
This position is listed as full time and onsite.