Roblox is seeking a Systems Runtime engineer to own the Concurrency system, including the task scheduler and fiber runtime that power the engine. You will research performance improvements for 3K-player servers and collaborate with other engine teams on concurrency challenges.
Role requires strong modern C++, deep multithreading experience, and OS/CPU level performance reasoning. The position is based at Roblox headquarters in San Mateo, CA with equity and benefits described on the page.
#J-18808-LjbffrSenior Concurrency Engineer - Game Engine Runtime in san mateo at Unknown Company
This position is listed as full time and onsite.