Insomniac is seeking a Staff level Hero Designer in Seattle to lead combat, traversal, and 3Cs (Camera, Character, Controls) for upcoming projects. You will prototype, implement, and polish hero gameplay while guiding cross-disciplinary teams to world-class moment-to-moment gameplay.
The role requires hands-on technical implementation, strong creative leadership, and collaboration with Gameplay Programmers, Animators, VFX Artists, and Character Artists to deliver high-quality playable characters
#J-18808-LjbffrRemote Staff Hero Designer: Combat & Traversal Lead in seattle at Unknown Company
This position is listed as full time and onsite.