Unknown Company

Technical Artist

chicago, il • Posted 3 days ago
Remote Full Time General

Job Titlethatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.Major ResponsibilitiesWork with engineering and art teams to develop custom shaders from scratchWork across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.Optimizing art content for performance.Additional ResponsibilitiesProfile and optimize shaders and VFX for optimal performance across a wide range of target platforms.Working in our proprietary engine, help to establish our material and vfx pipelines.Document workflows and best practices for materials and vfxMust-HavesA good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if requiredSolid experience working with shader, materials and vfx in an industry standard or proprietary game engineExperience implementing visual effects in an industry standard or proprietary Game Engine from concept to completionSolid experience profiling and optimizing shaders and vfx on multiple platforms3-5 or more years experience as a Technical ArtistMust have 3 or more years experience with Maya and modern 3D art pipelinesProven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex.

Unity, Unreal, Proprietary Engine)Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfxSelf-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when neededNice to HavesWriting c++ code would be a plusKnowing Mel, Python, Lua, C++, is a plusUnderstanding of animation pipelines, including character and environment systemsStrong communication skills and a positive and professional attitudeBachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related fieldExperience working with offsite art and programming teamsPerksPaid Time Off, Holidays and Two Weeks Winter BreakEmployees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there's no waiting period before they kick in.Pet Insurance for those who need it too.Compassionate leave for employees who needs to take care of their family membersPre-tax wellness stipendPre-tax work from home stipendAccess our savings plan (401K program) with company matchMental health resources including Headspace membership and Employee Assistance Program (CCA)Discount portal for everyday goods and servicesEmployee inclusive and diversity initiatives such as Grow TogetherSupport for personal professional development

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