General Motors is seeking a Staff Graphics Engineer for Rendering (Simulation) to advance physically-based rendering in a GPU-accelerated sensor simulator used for autonomous vehicle development. This remote/hybrid role focuses on light transport, materials, atmosphere, and sensor-imaging pipelines with OpenUSD and ROS integration.
You will drive physically-based rendering, MDL material systems, and shader coding, collaborating across teams to deliver radiometrically accurate synthetic data for
#J-18808-LjbffrStaff Rendering Engineer — Physically Based Rendering in workfromhome at Unknown Company
This position is listed as full time and able to be worked remotely.