Unknown Company

Sr Software Engineering Manager, UI Rendering

cupertino, ca • Posted 4 days ago
Onsite Full Time General

Sr Software Engineering Manager, UI RenderingApple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something — you'll add something. Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display.

The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting HDR content with the highest quality. Are you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity.We're looking for a talented software manager with both deep rendering expertise and proven leadership capabilities to lead our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and Apple Watch. You'll lead the team in architecting and building the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects. Working at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You and your team will partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work alongside our Metal and GPU teams to unlock the full potential of Apple Silicon.

From next-generation material systems to sophisticated animation techniques, you'll shape the visual foundation that defines how millions experience Apple products every day.ResponsibilitiesLead and mentor the UI Rendering team to deliver world-class graphics compositing and rendering technologies across all Apple platformsDrive the architecture, design, and implementation of Core Animation UI rendering features and compositing technologiesPartner with HI designers and framework teams to enable new visual experiences and design language evolutionCollaborate with Metal graphics framework and GPU and Display teams to leverage and influence platform capabilities for rendering innovationMake critical technical decisions balancing visual quality, implementation complexity, and platform constraintsManage the development of tools and workflows that enable rapid iteration from design concept to production-ready rendering featuresEnsure rendering quality, correctness, and visual fidelity across diverse content and platform configurationsInfluence long-term technical strategy and hardware/software roadmaps to enable future rendering capabilities and visual experiencesMinimum Qualifications10+ years of experience working in or leading software development, including software release management and integration processesProven track record managing high-performing technical teams with deep expertise, driving outcomes through pro-active management across large cross-functional initiativesExcellent collaboration skills with cross-functional teams (e.g., design and product teams) to translate vision and specifications into technical implementationDemonstrated ability defining, planning and executing complex large-scale projects involving multiple teamsHands-on experience with real-time rendering and computer graphicsExperience with shader development and GPU programmingFoundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programmingStrong debugging and triaging skills for complex, multi-layered systems issuesExperience with graphics performance analysis and optimization techniquesStrong background in C/C++ programmingProven ability to define processes and drive automation to increase productivityDemonstrated ability to learn new technologies quickly and apply them effectivelyBachelor's or Master's degree or equivalent in Computer Science or related fieldPreferred QualificationsHands-on experience with Metal and modern graphics APIsKnowledge of advanced rendering techniques (physically-based rendering, real-time effects, compositing algorithms)Experience with Mac or iOS application development using Swift or Objective-CFamiliarity with color management, HDR, and wide color gamut workflowsKnowledge of visual quality assessment and rendering correctness validationUnderstanding of performance optimization and power efficiency considerations for graphicsExperience shipping consumer graphics products at scale and working across hardware and softwareTrack record of influencing technical strategy and making data-driven recommendationsExperience with automated testing frameworks for graphics renderingPay & BenefitsAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $267,800 and $401,700, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant At Apple, we believe accessibility is a fundamental human right. You'll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong. Learn about accessibility in Apple's workplace Learn about reasonable accommodations for job applicants Apple accepts applications to this posting on an ongoing basis. Submit Resume Back to search results See all roles in Cupertino

Back to Job Search