Unknown Company

Software Engineer - Simulation

san carlos, ca • Posted 3 days ago
Onsite Full Time General

About 1XWe're building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it's not.To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you're inspired by this, you'll thrive here.

We've been at this since 2014 and we're at the point where the hard problems are behind us and the hard work is in front of us.NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We're not demoing it - we're shipping it. We're excited to meet you, if this excites you.If you've spent your career working on problems that matter and want to see them actually reach the world - this is that moment.

We're scaling, we're hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.About the TeamThe Simulation team builds the virtual environments and infrastructure that let 1X's AI team iterate on robot learning without being bottlenecked by real hardware. We construct physically realistic simulation worlds for NEO, scale synthetic data production, close the sim-to-real gap, and prototype new hardware virtually before it's manufactured. Our work is a force multiplier for every research and development team at 1X: the faster and more faithfully we can simulate NEO's world, the faster the whole company learns.Your CharterBuild and maintain the simulation environments and real-time infrastructure that accelerate robot learning at 1X, reducing dependence on physical robot evaluations, scaling synthetic data production, and ensuring policies trained in simulation transfer reliably to real hardware.

This is critical-path infrastructure: the AI team's iteration speed, the hardware team's ability to prototype, and the quality of training data all depend on simulation environments that are physically realistic, fast, correct, and well-maintained. You will own both the environments themselves and the systems that make them useful at scale.Key OutcomesDeliver diverse, physically realistic simulation environments for NEO that enable the AI team to develop and evaluate new policies without requiring real robot time for every iterationMeasurably narrow the sim-to-real gap through domain randomization, calibration, and environment fidelity improvements, such that policies trained in simulation transfer reliably to deployed hardwareScale synthetic data production to meet the AI team's training needs, with infrastructure that generates diverse, high-quality simulation data efficiently and reproduces environments reliablyEnable the hardware team to prototype and virtually test new robot hardware in simulation before manufacturing, reducing design iteration cycles and surfacing issues earlierKey CompetenciesPhysics simulation depth understanding what makes a simulator physically accurate and computationally tractable; knows how to tune contact dynamics, articulated body models, and rendering fidelity for robot learning applicationsSim-to-real instincts having practical experience narrowing the gap between simulated and real behavior; knows which differences matter for policy transfer and which can be addressed through domain randomizationPerformance-oriented engineer optimizing physics and rendering pipelines to maximize simulation throughput; thinks carefully about the tradeoff between fidelity and speed for different use casesRigorous infrastructure builder writing tested, maintainable simulation code that other teams can depend on; treats correctness and reliability of the simulation stack as a first-class engineering concernMinimum Requirements4+ years of experience programming in Python, C++, or similar languages, with experience building environments or benchmarks using robotics simulators (MuJoCo, PyBullet, Isaac Sim, or equivalent)Experience improving the performance of physics simulators or OpenGL rendering pipelinesStrong testing practices for simulation stacks used in robot learning—comfortable writing tests that verify physical correctness and catch regressionsAdvanced degree (MS or PhD) in Computer Science or a related fieldPreferred SkillsKnowledge of extrinsic and intrinsic calibration algorithms for robotics, and experience using calibration to improve sim-to-real fidelityExperience with domain randomization, procedural environment generation, or other techniques for scaling diverse simulation data productionFamiliarity with differentiable simulation or GPU-accelerated physics (Warp, JAX-based simulators) for high-throughput parallel trainingBackground in legged locomotion, dexterous manipulation, or contact-rich robotics where simulation accuracy is most criticalCompensation$200,000 - $280,000 + EquityBenefitsComprehensive medical, dental, and vision coverageGenerous paid time off, company holidays, and parental leave401(k) plan with company match (100% on the first 3% of contributions, 50% on the next 2%)Flexible Spending Accounts (FSA) and Health Savings Accounts (HSA) optionsCommuter benefits (transit and parking)Short-term and long-term disability, and life insuranceEmployee Assistance Program (EAP) for mental health, financial, and personal supportOnsite snacks and catered lunchesEqual Opportunity Employer1X is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, ancestry, citizenship, age, marital status, medical condition, genetic information, disability, military or veteran status, justice system impact, or any other characteristic protected under applicable federal, state, or local law.

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