Seeking a mid-senior level Keynote Shader & Effects Engineer for a 12-month remote contract position, responsible for designing, implementing, and optimizing shaders and visual effects for a custom animation rendering engine while collaborating with designers to ensure high-quality performance. Key responsibilities: Designing, prototyping, and shipping new shader-driven visual effects for the Keynote animation engine Collaborating with designers to translate creative direction into performant realtime effects Writing and maintaining production-quality Metal shaders optimized for silicon GPUs using state-of-the-art graphics techniques Required qualifications: Proven ability to write highly performant realtime graphics shader code using modern techniques Strong grasp of the realtime rendering pipeline, including rasterization and GPU/CPU synchronization Deep, hands-on experience with Metal, with exceptional GLSL/Vulkan candidates considered Degree in Computer Science or equivalent experience/skills Track record of owning a subsystem or feature area end to end
Shader and Effects Engineer in workfromhome at Unknown Company
This position is listed as contract and able to be worked remotely.