Mob Entertainment is seeking a Sr. Gameplay Mechanics Designer for a fast-paced Skunk Works team to define, build and refine gameplay features in Unreal 5.
You will drive prototype concepts from backlog through implementation, ensuring build stability and delivering the intended 3Cs feel across characters, controls, and camera. The role emphasizes deep collaboration with artists, designers and engineers in a remote-first setting, balancing speed with performance and shaping the future of rapid
#J-18808-LjbffrSenior Unreal Gameplay Designer — Remote Prototyping Lead in Remote at Unknown Company
This position is listed as full time and able to be worked remotely.