Unknown Company

Senior Technical 3D Character Artist (Comedy)

remote, or • Posted 2 weeks ago
Remote Contract Graphic and multimedia designers

Proxima Studio
Location:

Remote / Flexible
Role Type:

Full-Time Contract or Permanent
where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of

The Sims

and the chaotic/comedy of

Schedule 1 .
We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up.
We are seeking a

Senior

Technical 3D Character Artist

who specialize in character pipelines and animations, with a cartoonist’s comedic timing and a systems-first mindset.
You will architect our character pipeline from the ground up. Modular Character Pipeline:

Master Rigging & Retargeting:

Build and maintain a unified humanoid skeleton with standardized attachment sockets (hands, eyes, accessories, seats) to share animations seamlessly across all roles.
Model modular furniture, stages, and props adhering strictly to interaction metrics, snap grids, and navmesh constraints.
Configure character prefabs, Mecanim, rigging, animation states
Visual Direction:

Establish character style, master visual language across the game
Artistic & Design Sense
Cartoonists Comedic Instinct:

Strong grasp of silhouette, exaggerated postures, and physical slapstick ( Schedule I

,

The Sims ). Full Stylized 3D Pipeline:

End-to-end expertise in Blender (or equivalent) for low-poly modeling, texturing, rigging, and skinning with clean optimization.
Direct experience setting up Humanoid Avatars, Prefabs, Animator Controllers, and collision hulls.
Proven workflow for modular prop attachment, socket hierarchies, and retargeting shared animations across varied body types.
Code based animations:

Unity C# scripting for procedural animation/IK, animation blending, target tracking, and more.
Rigging and animation samples showing comedic timing and clean skinning.
Modular workflows (customization kits, swappable parts, grid-based props).

Senior Technical 3D Character Artist (Comedy) in remote at Unknown Company

This position is listed as contract and able to be worked remotely.

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