Senior Staff Research Engineer, Computer Graphics - ILocation: San Diego, CA, United StatesResponsibilities:Innovate, develop, advance, publish and patent computer graphics, AR/VR solutionsPrototype interactive AR/VR projects for mobile platformsDesign rich media and immersive experiences for mobile phonesCreate and implement artistic demos, integrated graphics, visual effects and games including level design, narrative elements, game dynamicsDesign software tools, asset pipelines, visual interfaces and functionalities to promote fast and agile proof-of-concept development for mobile phone systems and end-user programsIntegrate CV, AI, Client technologies into AR/VR projectsQualifications:PhD, MS+3, MFA+3 or equivalent in CG, CS, EE, HCR, Arts, Design or a related fieldVery strong experience with Unity 3D or UE4Portfolio of work samples for AR/VRAbility to create a consistent and photorealistic styleHands-on experience in software and prototype development for AR/VR, in particular for AndroidSolid understanding of modern 3D graphics API, shaders, shading languages and rendering techniquesExtensive experience in UX design, have a real passion for creating amazing looking user interfaces, 3D content, 3D scenes and scenariosExperience working on a game from start to finish, delivering assets efficiently and effectivelyExcellent implementation skills in Python, C/C++, C#, or JavaExperience in computer vision technologies and multimedia processingHighly motivated to work as a team player and as an individual contributorComfortable working in a fast-paced environment with a can-do attitudeGood oral and written communication, interpersonal skills and fluency in English