Unknown Company

Senior Software Engineer, Unity

santa clara, ca • Posted 4 days ago
Onsite Full Time General

Senior Software Engineer, UnitySanta Clara, CAAbout the roleWe're looking for a Senior Software Engineer (Unity / C#) to build and scale a 3D Human Machine Interface (HMI) and its supporting content delivery pipeline for real-world autonomous vehicle systems.At Gatik, our autonomy systems are deployed in live, commercial operations, and this role sits at the intersection of visualization, tooling, and system observability. You will be building interfaces that enable engineers and operators to monitor, debug, and understand autonomy behavior in real time, directly impacting how quickly and safely we can iterate on our technology.This is not a traditional game development role. While the work leverages Unity and real-time 3D systems, the focus is on building scalable, production-grade systems and tools that integrate with autonomy, simulation, and data platforms.

You'll take ownership of key parts of the system from CI-driven asset pipelines to real-time visualization and work closely with cross-functional teams across autonomy, infrastructure, and product.If you enjoy working on high-impact systems, care about performance and reliability, and want to build tools that are used in real-world deployments (not just prototypes), this role is a strong fit.This role is onsite 5 days a week at our Santa Clara, CA office!What you'll doDevelop and extend a 3D HMI application in Unity, designed to scale with increasing system complexity and feature scopeBuild interactive user interfaces to visualize and monitor autonomous vehicle systems (e.g., perceived objects, system health, vehicle decisions)Design and implement scalable user interaction tools for testing, debugging, and system introspectionBuild and maintain CI/CD pipelines for Unity, including automated asset builds and content publishing (e.g., Unity Cloud Build or similar)Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer workflowsIntegrate with content delivery systems (e.g., Unity Addressables, Cloud Content Delivery) for versioned asset managementWork across the full application, building features, improving architecture, fixing bugs, and optimizing performanceCollaborate cross-functionally with design, backend, and autonomy teams on system architecture and feature developmentContribute to architectural decisions around content versioning, incremental builds, and runtime asset loadingWhat we're looking for5+ years of professional software engineering experience4+ years of experience with Unity and C#Strong experience with Unity Editor scripting (custom inspectors, editor windows, build tooling)Experience building and maintaining scalable systems (performance, architecture, maintainability)Experience with CI/CD pipelines, ideally for Unity or similar environmentsAbility to ramp quickly in existing codebases and operate independentlyExperience shipping production grade software, not just prototypesBonus QualificationsExperience with Unity Addressables and Cloud Content Delivery (CCD)Familiarity with network communication protocols (IPC, gRPC, UDP, etc.)Experience working with maps, OpenStreetMap data, or procedural 3D asset generationBackground in real-time visualization systems (non-gaming preferred)Experience working in small, fast-moving teams with high ownershipSalary Ranges - $170,000- $230,000

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