Onsite
Full Time Software Architecture & Engineering
Responsibilities
The Deepview team builds Anduril’s real-time 3D data visualization and analysis tool. Deepview ingests protobuf, image, video, and CSV data streams—rendering them in a time‑synchronised world view with terrain, plots, and camera feeds for deep introspection of autonomous systems. The tool runs cross‑platform (Linux, macOS, Windows) and supports both offline data analysis and live telemetry streaming over MAVLink, STANAG 4586, Flux, and gRPC.
Our team’s mission is to give engineers and operators the deepest possible visibility into what autonomous systems are doing and why. We build high‑performance visualization software that handles massive data volumes from heterogeneous sources, enabling engineers across Anduril to debug, analyse, and validate autonomous behaviours in the field and in simulation.
Develop and extend Deepview’s real‑time 3D rendering engine and 2D plotting capabilities using C++20 and OpenGL (via the Cinder framework).
Build and optimise data ingestion pipelines for diverse formats including Protobuf, MCAP, HDF5, video (FFmpeg), KML, MAVLink telemetry logs, and CSV.
Implement and maintain live telemetry streaming over gRPC, MAVLink, STANAG 4586, and Anduril protocols.
Design cross‑platform features targeting Linux, macOS, and Windows using CMake.
Create APIs (including gRPC services and a Python client SDK) that allow external tools and scripts to interact with Deepview.
Collaborate with mission teams across Anduril to support new data types, visualization needs, and debugging workflows.
Test and validate features through unit testing and performance benchmarks.
Benefits
Full Family Health Coverage
16 Weeks Paid Parental Leave for All Caregivers
Family Planning & Support
Incentivised Time Off
Mental Health Resources
Financial Planning
Unlimited Provisions
Professional Development
Qualifications
Experience developing on Linux‑based environments
Strong communication skills and an ability to work effectively with cross‑functional teams
Must be a U.S. Person due to required access to U.S. export‑controlled information or facilities
Experience with CMake‑based build systems
3+ years of experience in C++ software engineering
Experience developing with Python or Lua scripting
Experience with 3D rendering frameworks (Cinder, OpenFrameworks, or similar)
Experience with geospatial libraries (GDAL, KML) or terrain rendering
Experience with Nix package management or reproducible build systems
Experience with real‑time graphics or visualization (OpenGL, Vulkan, or similar)