C++ Software EngineerHybrid: This role is categorized as hybrid. This means the successful candidate is expected to report to Mountain View, CA, Austin, TX, or Warren, MI three times per week, at minimum.We are looking for a strong C++ Software Engineer to support development of next-generation automotive UI applications.
The role involves development of high-performance, safety/regulatory-focused UI features across QNX/Linux/Android-based platforms, with emphasis on scalable UI architecture, graphics rendering, and system integration.
Experience with Android UI/application development is a strong plus as the organization transitions toward Android-based UI platforms.What You'll DoDevelop and maintain infotainment UI applications using modern C++Work closely with System Engineering, UX, Product, and Validation teams to understand and implement requirementsDebug and root-cause issues related to rendering, startup performance, power moding, IPC communication, and graphics behaviorIntegrate vehicle signals/services into UI applicationsSupport feature bring-up on QNX/Linux/Android platformsContribute to scalable and adaptive UI frameworks across multiple vehicle programsParticipate in code reviews, unit testing, static code analysis, and CI/CD workflowsSupport performance optimization, memory analysis, and startup time improvementsCollaborate with cross-functional teams during vehicle integration and milestone deliveriesRequired Qualifications:Bachelor's degree in Computer Science, Electrical Engineering, or related field. Or work related experience.5+ years of experience delivering embedded or system-level software in production environments.Experience integrating with ECUs and communication protocols (CAN, LIN, Ethernet).Passion for performance, UI/UX, and clean architectural design.Strong proficiency in modern C++ (C++11/14/17)Experience in one or more: Qt / QML, Altia, Skia, OpenGL, Vulkan, Embedded graphics/UI frameworks,Good understanding of: Rendering pipeline, Frame timing/jank, Animation handling, Adaptive/responsive layouts, Multi-display architecturePreferred Qualifications:5+ years of experience delivering embedded or system-level software in production environments.Development in RTOS or infotainment contexts.Experience with Unreal Engine or 3D display rendering.Familiarity with CANoe, VehicleSpy, or other automotive debugging tools.Experience with Android application framework or hybrid Android/RTOS integration.Experience With:Git/GitHubVS CodeCI/CD pipelinesUnit testing frameworksStatic code analysis tools (Parasoft/Coverity/SonarQube)Jira/Agile workflowsAndroid UI Development (Preferred / Plus)Experience in any of the following is a strong plus:Android application/UI developmentAndroid Automotive OS (AAOS)Kotlin/JavaJetpack ComposeAndroid rendering/performance debuggingAndroid services and IPCDisplayManager / Surface handlingCompensation: The compensation information is a good faith estimate only. It is based on what a successful applicant might be paid in accordance with applicable state laws. The compensation may not be representative for positions located outside of the California Bay Area.The salary range for this role is 138,000 and 175,000. The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.Bonus Potential: An incentive pay program offers payouts based on company performance, job level, and individual performance.Benefits: GM offers a variety of health and wellbeing benefit programs. Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuition assistance programs, employee assistance program, GM vehicle discounts and more.This role is categorized as hybrid. This means the selected candidate is expected to report to a specific location at least 3 times a week {or other frequency dictated by their manager}.This job may be eligible for relocation benefits.