NVIDIA Corporation in Santa Clara, CA, seeks a senior engineer for the Aerial Omniverse Digital Twin team to design and implement a real-time, GPU-accelerated propagation engine for radio signals in realistic 3D environments. The role focuses on two time scales: planning with volumetric radio maps and millisecond real-time updates, leveraging CUDA and GPU ray tracing to meet production RAN requirements.
You will work on foundational technology using NVIDIA's ray-tracing platforms and contribute
#J-18808-LjbffrSenior GPU Raytracing Engineer - Wireless Propagation in santa clara at Unknown Company
This position is listed as full time and onsite.