Unknown Company

Senior Engineer

san diego, ca • Posted 2 days ago
Onsite Full Time IT & Technology
  • Vulkan Graphics Programming – Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory barriers, and GPU‑driven rendering.
  • Mobile GPU Optimization – Deep understanding of mobile GPU architectures, especially tile‑based rendering, bandwidth limits, cache behavior, thermal constraints, and power/performance tradeoffs.
  • GPU Compute and Shader Optimization – Ability to optimize GLSL/SPIR‑V compute and graphics shaders, including sorting, culling, binning, blending, prefix sums, compaction, and parallel data processing.
  • Graphics Performance Profiling and Debugging – Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.

Required Technologies :

  • Vulkan
  • C++17/C++20
  • GLSL or HLSL
  • Android Studio / Android build tools
  • CMake
  • GPU compute shader math

Required Education:

Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field.

Required Years of Experience:

2+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.

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