Unity is seeking engineers to help invent how real-time 3D runtimes communicate and render under real-world constraints. You will work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics to build the infrastructure for interconnected game and 3D ecosystems.
You’ll own critical tech enabling Unity to run as a guest within other processes and engines. This deep engine work covers execution models, serialization, asset lifecycles, and runtime
#J-18808-LjbffrSenior Core Engine Architect in california at Unknown Company
This position is listed as full time and onsite.