PlayStation is seeking a Lead Character Tools Engineer to join the Central Technology team. You will develop and integrate tools for character creation, rigging, and animation, collaborating with artists, engineers, and research teams to improve run-time workflows.
The role requires extensive experience with Maya, C++, and Python, plus a passion for automation and AI-assisted pipelines. You will prototype, document, and share inside demonstrations while contributing to standardization across
#J-18808-LjbffrSenior Character Tools Engineer — Rigging & AI in northern at Unknown Company
This position is listed as full time and onsite.