Advanced Graphics Rendering ArchitectThe Advanced Graphics Rendering Architect will be responsible for the development of advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system for mobile innovation in Vulkan/VR/AR/Imaging applications. This role includes intensive interactions with internal architects at multiple sites in developing advanced graphics rendering features, profiling performance/power bottlenecks and prototyping optimal end-end system solutions by using cutting-edge technologies.
The role also includes technical planning and guiding the implementation & verification of the recommended solutions in target products.Essential FunctionsResearch and develop innovative & advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system in Vulkan/VR/AR/Imaging applications for best user experiences.Analyze current Android graphics system & GPU/Graphics technology to identify weaknesses, performance/power bottlenecks, and associated problems. Develop creative algorithms and architectures to reduce rendering workloads, boost performance, and reduce power consumption significantly.Prototype optimal end-end system solutions to accelerate Vulkan/AR/VR/Imaging applications, present project proposals for product differentiation, and follow through to product development.Identify future trends in GPU/Graphics technologies and the Android platform.Work effectively with internal stakeholders across diverse technical areas.Education: Minimum: Bachelor's Degree Preferred: Master's or Ph.D. Major/Discipline: Computer Science or Electrical Engineering Relevant Work Experience Minimum: 8+ years of experience in graphics/GPU software architecture Preferred: 12+ years of experience in graphics/GPU software architectureTechnical or General Skills & Abilities Minimum Requirements:Experience in graphics rendering/game software architecture & development.Experience in graphics/GPU architecture & improvement.Strengths in working with local and remote teams to design, develop, and debug systems.Proficiency in OpenGL ES, OpenCL, Vulkan, Metal, or similar APIs.Knowledge & experiences in VR/AR/Imaging is a plus.Knowledge & experiences in Android OS is a plus.