Pine Creek Games is seeking a Tech Artist or Art Programmer to join a small team of about 9 people. You will help with shader implementation and performance, as well as particles, lighting, colour grading, shadows and post-processing.
You will build and maintain art pipelines and tools, develop and debug shaders, create particles and VFX, set up rigs, and enforce technical art standards. This is a fully remote, freelance/consultant role for 4–5 months.
#J-18808-LjbffrRemote Unity Tech Artist & 2D Shader Engineer in Remote at Unknown Company
This position is listed as full time and able to be worked remotely.