Sony Interactive Entertainment is seeking a Staff Gameplay Engineer – Systems & Performance on teamLFG to lead foundational gameplay systems and performance work in Unreal Engine 5. You will shape architecture and shared systems used by gameplay engineers and content creators, while driving optimization across the game.
You will work with a cross-discipline team to turn a creative dream into a new franchise, balancing complex technical decisions with scalable, maintainable code.
#J-18808-LjbffrRemote Gameplay Systems & Performance Engineer (Unreal 5) in workfromhome at Unknown Company
This position is listed as full time and onsite.