NVIDIA is seeking a Raytracing Compiler Engineer in Missouri to join a global engineering team. The role focuses on designing an LLVM-based backend JIT compiler for NVIDIA GPUs, developing compiler passes, and collaborating with hardware and software teams to optimize performance and reduce compile times.
Ideal candidates have a strong background in compiler design, LLVM code generation, and extensive C++ experience, with a track record of implementing robust, scalable solutions for
#J-18808-LjbffrRaytracing Compiler Engineer — High-Perf LLVM on GPUs in st. louis at Unknown Company
This position is listed as full time and onsite.