Unknown Company

Raytracing Compiler Engineer for LLVM GPU Backends

santa clara, ca • Posted 1 weeks ago
Onsite Full Time IT & Technology

NVIDIA in Santa Clara, CA, is seeking a Raytracing Compiler Engineer to join our international engineering team. You will guide the design and implementation of an LLVM-based backend JIT compiler for NVIDIA GPUs, delivering high-performance code generation and low compilation times.

We expect 12+ years of compiler development, strong C++ skills, and deep LLVM code generation expertise. You’ll collaborate across global teams and influence GPU architectures while contributing to a comprehensive

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Raytracing Compiler Engineer for LLVM GPU Backends in santa clara at Unknown Company

This position is listed as full time and onsite.

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