NVIDIA in Santa Clara, CA, is seeking a Raytracing Compiler Engineer to join our international engineering team. You will guide the design and implementation of an LLVM-based backend JIT compiler for NVIDIA GPUs, delivering high-performance code generation and low compilation times.
We expect 12+ years of compiler development, strong C++ skills, and deep LLVM code generation expertise. You’ll collaborate across global teams and influence GPU architectures while contributing to a comprehensive
#J-18808-LjbffrRaytracing Compiler Engineer for LLVM GPU Backends in santa clara at Unknown Company
This position is listed as full time and onsite.