NVIDIA is seeking a Raytracing Compiler Engineer to join our international engineering team in Massachusetts. You will guide the design and implementation of an LLVM-based backend JIT compiler targeting NVIDIA GPUs and develop new compiler passes to meet performance and time requirements.
Collaborate with global teams, apply the latest compiler technologies, and influence new GPU architectures. A strong background in LLVM, C++, and professional software engineering is essential for success in
#J-18808-LjbffrRaytracing Compiler Architect for GPU Performance in ma at Unknown Company
This position is listed as full time and onsite.