Unknown Company

Principal Engine Architect - Real-time Game Systems

los angeles, ca • Posted 1 weeks ago
Onsite Full Time IT & Technology

Activision Blizzard is seeking a Principal Engineer to oversee game systems development at the engine level. This temporary 6-month role is based in Woodland Hills with onsite work five days a week.

You will lead core system design, memory budgeting, and performance optimization, mentoring teammates along the way. The role requires deep C++ knowledge, a track record on shipped titles, and strong problem-solving and debugging skills.

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Principal Engine Architect - Real-time Game Systems in los angeles at Unknown Company

This position is listed as full time and onsite.

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