Activision Blizzard is seeking a Principal Engineer to oversee game systems development at the engine level. This temporary 6-month role is based in Woodland Hills with onsite work five days a week.
You will lead core system design, memory budgeting, and performance optimization, mentoring teammates along the way. The role requires deep C++ knowledge, a track record on shipped titles, and strong problem-solving and debugging skills.
#J-18808-LjbffrPrincipal Engine Architect - Real-time Game Systems in los angeles at Unknown Company
This position is listed as full time and onsite.