Crystal Dynamics InternshipCrystal Dynamics is now accepting applications for a remote spring internship, open to candidates across most U.S. states. As part of this 12-week program, you will take part in meaningful, hands-on work that contributes directly to active AAA projects.
Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation. This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made!Eligibility Criteria:Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.Availability to work full-time (40 hrs / week), during core business hours, for the duration of the program (February 1st - April 23rd, 2027), including the first week onsite at our studio in San Carlos, CA for onboarding.Legal eligibility to work in the United States.Submission of a complete application that includes a resume, cover letter, and a link to your portfolio.What You Will Gain:Practical Project Involvement: Contribute to active game development efforts while learning production scope, workflows, and the advanced tools used across modern AAA pipelines.Professional Mentorship: Receive guidance from experienced professionals with deep industry knowledge.Skill Development: Expand your skill set, establishing a solid foundation for your professional journey.Team Collaboration: Work alongside our dedicated onsite and remote teams including fellow interns, building valuable professional relationships within the gaming industry.What You Will Do:Build essential skills in Unreal Engine, working entirely in-engine to implement existing animation content rather than create new animations.Find and select animations from the studio's existing library to support scene requirements and in-game presentations.Support experienced artists by setting up and connecting existing animations for in-game scenes, following creative direction and established workflows.Assist with reviewing scene playback, addressing animation implementation issues, and incorporating feedback to support timing, pacing, and presentation quality.What Makes You Stand Out:Portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation, including one or more of the following:Scene work demonstrating an understanding of animation timing, pacing, posing, and camera composition.Examples of selecting and implementing existing animation assets within a game engine.Exposure to industry-standard development software, tools and engines.Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects that show going above and beyond.Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.Ability to communicate your ideas with eagerness to learn and turn feedback into action.
Presentation Design Intern [Spring 2027] in san carlos at Unknown Company
This position is listed as internship and able to be worked remotely.