OpenXR App DeveloperImmediate need for a talented OpenXR App Developer. This is a 12+ Months contract opportunity with long-term potential and is in Redmond WA (Onsite). Please review the job description below and contact me ASAP if you are interested.
Job Diva ID: Pay Range: $45 - $55/hr. Employee benefits include, but are not limited to, health insurance (medical, dental, vision), 401(k) plan, and paid sick leave (depending on work location).Key Responsibilities:Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).Build interactive features such as: input handling (controllers, hands, action sets, haptics) scene/interaction systems (grabbing, ray interactions, UI in 3D) rendering and performance optimizations (frame pacing, latency-sensitive updates) integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).Create clean, testable code and contribute to basic CI/build scripts as needed.Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.Key Requirements and Technology Experience:Key skills: OpenXR, C/C++/C#, GPU/CPU3+ years of professional software development experience (or equivalent).Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.Experience with a real-time engine or framework such as: Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).Shipped at least one OpenXR-based app or feature to production.Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).Android XR experience (Gradle, NDK, JNI) or low-level platform integration.Experience building reusable components/frameworks for XR interaction or app scaffolding.Our client is a leading IT industry, and we are currently interviewing to fill this and other similar contract positions.