NVIDIA is seeking a Raytracing Compiler Engineer to join a world-class engineering team in the United States. The role centers on designing and implementing an LLVM-based backend JIT compiler tailored for NVIDIA GPUs, with a focus on performance and low compile times.
You will collaborate with global compiler, hardware and application teams to push the boundaries of code generation, scheduling, and optimizations, shaping the software tools that power today’s leading GPUs.
#J-18808-LjbffrLLVM Raytracing Compiler Engineer – GPU Performance in town of texas at Unknown Company
This position is listed as full time and onsite.