Unknown Company

LLVM Raytracing Compiler Engineer (GPU Backend)

salt lake city, ut • Posted 1 weeks ago
Onsite Full Time IT & Technology

NVIDIA in Utah is seeking a Raytracing Compiler Engineer to join our global engineering team. You will design and implement an LLVM-based backend JIT compiler targeting NVIDIA GPUs and collaborate with hardware and software teams to deliver high-performance code generation.

Ideal candidates have 12+ years in compiler development (3+ years with LLVM), expert C++ skills, and a strong systems background. Masters/PhD is a plus.

#J-18808-Ljbffr
Back to Job Search