Joining a dynamic team, the full-time Linux Graphics Software Engineer will develop and enhance features for Wayland, Vulkan, and OpenGL software on NVIDIA GPUs, ensuring high performance and quality across Linux operating systems, with opportunities for remote work. Key responsibilities Define, design, and automate innovative Linux Vulkan and OpenGL graphics software Develop and maintain software technologies to support NVIDIA's GPU hardware across Linux-based systems Collaborate with internal teams to ensure high feature quality and timely identification of regressions through test automation Required qualifications Bachelor's or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience) 3+ years of hands-on experience developing graphics system-level software for Linux OS 3+ years of programming experience in C and C++ Strong oral and written communication skills