Infotainment Systems Engineer/ArchitectLocation: Mountain View, CA (Onsite) FulltimeMust Have Technical/Functional SkillsExperience in automotive systems and product development esp. Infotainment SystemsGood knowledge on vehicle system Architecture, hardware, software development processesSupport requirements elicitation and clarificationInfotainment system bring-ups on both bench level and vehicle level.Experience in hardware validation, industrializationVerify system functionality.Report on defects in tested functions.Sound understanding of Automotive Embedded Development Processes, Tools (IDE, Vector CAN tools like CANoe, GENy) and Protocols (CAN, LIN,Ethernet, SPI)Knowledge of UML state diagrams, sequence diagrams drawing ability, analysis.Advanced knowledge of DOORS, Polarion or other requirement capture tools, including adding and modifying objects, linking, filtering, etcSystem Test Plan Creation/MaturationUnderstanding of embedded HW circuit (ECU), Microcontroller Basics (Peripheral, Memory (RAM, NVRAM, Flash Memory), OS, Low level driver development (ADC, I2C, Timers, RTC, LED drivers, Stepper Motor drivers))Roles & ResponsibilitiesRequirement Elicitation and Clarification SYS1 (Gathering, analysis and maturationAct as an interface between customer and customer’s customer. Interface for all relevant project StakeholdersPrepare for and independently handle demos to customer.Lead and conduct pre-verification events.Infotainment system bring up on both bench level and vehicle level.
Test Applications and support debugCooperate with the different R&D functions (SW, HW, Component Design and Application).Central Contact person for Infotainment relevant system topics. Interface for all relevant project StakeholdersSupport the Infotainment System Architect in internal and customer discussions with regards to system related topicsCoordinate customer Infotainment system relevant requirements with project stakeholders (Software, Hardware, Customer, Function Control, SystemGather any additional necessary customer information, e.g. milestone plans, contact persons, prototype needs, etc.