Unknown Company

GPU Programming Software Engineer

Avocado Heights, California • Posted Yesterday
Remote Contract technology

Role Overview

Design GPU-focused tasks that help train large language models, with an emphasis on performance and architecture. This remote contract role combines hands-on GPU software development with technical evaluation work.

Key Responsibilities

  • Design GPU-related tasks for LLM training, focused on performance and architectural considerations.
  • Design, implement, and optimize GPU-based software solutions using CUDA, WebGPU, or GLSL.
  • Profile and fine-tune GPU kernels and shaders to maximize performance and efficiency.
  • Develop host-side logic and integrations in C++.

Qualifications

  • Experience with CUDA, WebGPU, GLSL, and C++.
  • Advanced experience with a GPU programming language that runs on NVIDIA chips.
  • Background in graphics programming, machine learning acceleration, scientific computing, high-performance computing, or another GPU-focused domain.
  • Proficiency in C++.

Work Terms

  • Remote independent-contractor engagement.
  • Compensation is output-based and paid for each task that meets project specifications. Completion time may vary based on experience and workflow.
  • Minimum task-submission requirements apply each week.
  • Roles are typically filled within 48 hours. Selected candidates should be ready to begin their first tasks within 24 to 48 hours after completing the required setup process.

Compensation

$60 to $95 per hour.

GPU Programming Software Engineer in Avocado Heights at Unknown Company

This position is listed as contract and able to be worked remotely.

Back to Job Search