Apple’s GPU, pixel, and display software program crew seeks a Performance Engineer in Concord, USA. You will analyze workloads to broaden performance metrics, develop tools for performance validation, and collaborate with engineering teams across platform, framework, hardware, and design to push Apple’s graphics capabilities.
Required: strong C/C++ programming, cross‑platform experience on Linux/macOS/Windows, and a Bachelor's degree.
#J-18808-LjbffrGPU Graphics Performance Engineer in concord at Unknown Company
This position is listed as full time and onsite.