Job-ID Reference Salary$116,901.20-$146,099.20 / year Top 5 Required Skills (These are not preferred skill s. If the candidate does not have these required skills, they will be rejected completely) 1. Vulkan Graphics Programming - Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory barriers, and GPU-driven rendering. 2. Modern C++ Performance Engineering - Expert-level C++ for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low- latency rendering code. 3. Mobile GPU Optimization - Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache behavior, thermal constraints, and power/performance tradeoffs. 4. GPU Compute and Shader Optimization - Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending, prefix sums, compaction, and parallel data processing. 5. Graphics Performance Profiling and Debugging - Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap. Technologies: What does this temp must know to perform the required job duties (T hese are not preferred technologies - If they do not have these technologies they will be rejected completely) Required Technologies - Vulkan - C++17/C++20 - Android NDK - GLSL or HLSL - SPIR-V - Client Adreno GPU architecture - Snapdragon mobile platforms - Client Snapdragon Profiler - RenderDoc - Android Studio / Android build tools - CMake - GPU compute shader math - Real-time rendering pipelines Required Education: Re quired Years of Experience Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience. Physical Requirements (Lifting, outdoor work, travel): If “yes” please specify max weight for each category: No. Push Max Weight Limit = Pull Max Weight Limit = Lift Max Weight Limit = Driving Requirements: Please complete below: No Are their driving responsibilities no matter how minimal with this role? If yes , how many hours of driving per week? Select Type of Vehicle Use Below: · Rental Car · Client Vehicle · Personal Vehicle *Note to Suppliers – Please ensure your candidate understands/agrees to your specific reimbursement requirements for any out-of-pocket expenses. Key Words: Job Description: Principal Duties and Responsibilities: • Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools. • Writes code for features, drivers, and APIs using different languages (e.g., C, C++, perl, python) and ensures code will perform effectively on different platforms. • Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues. • Identifies deficiencies in designs and works with team members to develop solutions to improve designs. • Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization. • Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software. Level of Responsibility: • Works under supervision. • Decision-making may affect work beyond immediate work group. • Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. • Has a moderate amount of influence over key organizational decisions. • Tasks require multiple steps which can be performed in various orders; some planning, problem-solving, and prioritization must occur to complete the tasks effectively. Comments for Suppliers: · How many rounds of interviews should be expected? 2 rounds: one interview with hiring manager and one formal interview follow up · Work Location: (Pick One) 100% Onsite San Diego -100% Onsite -Hybrid (working from home and in office) -100% Remote (anywhere in the U.S.) · Shift: Hour/Days of Work Standard 40 hours /week Job Title: Contractor – Graphics Software Engineer (Dynamic Gaussian Splatting, On-Device XR, Android) Job Overview We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses). This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware.
Key Responsibilities 1. Gaussian Splatting Rendering Develop and optimize Dynamic Gaussian Splatting (3DGS) rendering pipelines Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency Analyze and resolve issues such as: Splat flickering and popping Sorting inconsistencies Precision differences between CPU and GPU 2. On-Device GPU Optimization (Android / Edge Devices) Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android Ensure efficient execution under limited memory, bandwidth, and power constraints Tune rendering for real-time performance on phones and AR glasses 3. Data Pipeline & Memory Efficiency Design compact data representations for Gaussian Splatting frame data Optimize CPU GPU data transfers for real-time rendering Eliminate intermediate processing and reduce runtime memory overhead 4. Shader Development & Rendering Pipeline Integration Implement GPU shaders tailored to Gaussian Splatting data formats Optimize shader input pathways for efficient on-device execution Integrate rendering pipelines with motion, lighting systems. 5. Debugging & System Validation Debug complex rendering issues in Gaussian Splatting pipelines Investigate numerical precision issues and GPU/CPU inconsistencies Validate rendering output against reference pipelines 6. Collaboration & Execution Collaborate closely with XR, vision, and avatar teams Contribute to on-device demos and prototype systems (phones / AR glasses) Execute quickly on well-defined tasks with strong ownership of implementation Required Qualifications Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related field Strong programming skills in C/C++ Experience with Android platform development Experience with GPU programming (OpenGL ES, Vulkan, or similar) Solid understanding of: Real-time rendering pipelines GPU memory management Performance optimization on embedded systems Preferred Qualifications Direct experience with Gaussian Splatting / Relighting / Simulation Experience building graphics systems on mobile or XR devices Familiarity with Adreno GPU architecture Experience optimizing for real-time constraints (latency, bandwidth, power) Experience debugging rendering artifacts in GPU pipelines Shift: ('1. Adept programming skills and proficiency in C/C++ programming', 'GPU Acceleration', 'Vulkan') Start: ('1) Python based programming', 'Android APIs', 'GPGPU Programming') EEO: “Mindlance is an Equal Opportunity Employer and does not discriminate in employment on the basis of – Minority/Gender/Disability/Religion/LGBTQI/Age/Veterans.”
Engineer, Senior in san diego at Unknown Company
This position is listed as contract and able to be worked remotely.