G&A is seeking a mid-level Creative Technologist who will push the limits of immersive tech to create impactful experiences for millions of visitors in the world's premiere museums and cultural centers. This person is a resourceful maker and developer who will work with various designers and technical trades through all phases of a project. They possess a strong, demonstrated expertise using both hardware and software to educate and tell a story in traditional and non-traditional ways. This person will report to G&A's Technical Director. This is a hybrid position and will require regular travel to the G&A's Lab in Midtown Manhattan, and wider travel for project commissioning.
* Passionate. Unrelenting interest in all aspects of interactive experiences and storytelling.
* Collaborative. Values a merging of creative, technical, and content expertise.
* Capable. Highly organized and capable of high quality development with velocity.
* Flexible. Can work across languages and frameworks to pick the right tools for the job.
* Adaptive. Receptive and resourceful toward changes in a project's creative or technical scope.
* Thoughtful. Able to see the "big picture" from interaction strategy, to resources/skill sets, to content pipeline, to asset production, to installation hurdles.
Responsibilities
* Create interactives using a confluence of hardware and software
* Develop rapid prototypes for concept validation and client presentations
* Create intelligent, thoughtful application design/architectures with a strong focus on public presentation, rigorous usage and longevity
* Brainstorm new applications with the team, considering technical risks, recent trends, innovations, and news in the technology world.
* Create tools and efficiencies for the tech team and art/content production pipelines
* Help to guide the team's user experience and visual design process, researching new paths, raising concerns, and educating stakeholders
Requirements
* 3+ years experience developing stable, reliable software and interactive experiences for permanent installations in high-traffic/high-exposure environments
* Strong focus in Unity and C#, with willingness to learn other platforms in production
* 3+ years experience developing and shipping real-time graphics and interactive software applications using several of the following: Unity and C#, or Unreal Engine; C++ via OpenFrameworks, Cinder or other toolkits; React or Vue; ThreeJS or other WebGL; Shader programming via GLSL, HLSL, or Unity ShaderGraph; TouchDesigner
* Demonstrated experience working with emerging technologies (AR/XR, AI/ML frameworks, etc.) and various user interface and hardware protocols (e.g. DMX, RFID, TUIO and gestural interaction)
* Understanding of the software development lifecycle and QA practices
* Experience with web/cloud services, REST APIs, IPC, and data driven applications
* Experience with Git and working in git flow
* Team player with outstanding analytical, written, and verbal communication abilities
* Able to work on multiple projects under tight deadlines
* Basic understanding of electronic systems and AV industry standards
* Minimum BA degree in Design Technology, Information Technology, Computer Science or equivalent
Pluses:
* Background in graphic design, motion design, data visualization, and/or user experience design
* Strong interest in educational tools, open source software, STEM and Maker communities
* Experience with Linux and general Unix computing
* Experience with Python for CV, back-end, data processing, or machine learning
* Expertise in physical computing, electronics, and hardware prototyping
* Experience with modern web technologies especially Webpack, React, and/or ElectronJS
BENEFITS:
Competitive Salary, Vacation, Sick and Personal Holiday, Volunteer Time Off, Company Paid Holidays, Flexible Spending Accounts (FSA), Employee Referral Bonus Program, Medical Plan & Dental and Vision Plan, Retirement Plan, Summer Fridays, Sabbaticals and more…
APPLY:
Qualified candidates, please submit a letter of interest, PDF of resume, and github or code samples to .
Candidates must be legally authorized to work in the U.S.A. and live in or be willing to relocate to the New York City area. #J-18808-Ljbffr
* Passionate. Unrelenting interest in all aspects of interactive experiences and storytelling.
* Collaborative. Values a merging of creative, technical, and content expertise.
* Capable. Highly organized and capable of high quality development with velocity.
* Flexible. Can work across languages and frameworks to pick the right tools for the job.
* Adaptive. Receptive and resourceful toward changes in a project's creative or technical scope.
* Thoughtful. Able to see the "big picture" from interaction strategy, to resources/skill sets, to content pipeline, to asset production, to installation hurdles.
Responsibilities
* Create interactives using a confluence of hardware and software
* Develop rapid prototypes for concept validation and client presentations
* Create intelligent, thoughtful application design/architectures with a strong focus on public presentation, rigorous usage and longevity
* Brainstorm new applications with the team, considering technical risks, recent trends, innovations, and news in the technology world.
* Create tools and efficiencies for the tech team and art/content production pipelines
* Help to guide the team's user experience and visual design process, researching new paths, raising concerns, and educating stakeholders
Requirements
* 3+ years experience developing stable, reliable software and interactive experiences for permanent installations in high-traffic/high-exposure environments
* Strong focus in Unity and C#, with willingness to learn other platforms in production
* 3+ years experience developing and shipping real-time graphics and interactive software applications using several of the following: Unity and C#, or Unreal Engine; C++ via OpenFrameworks, Cinder or other toolkits; React or Vue; ThreeJS or other WebGL; Shader programming via GLSL, HLSL, or Unity ShaderGraph; TouchDesigner
* Demonstrated experience working with emerging technologies (AR/XR, AI/ML frameworks, etc.) and various user interface and hardware protocols (e.g. DMX, RFID, TUIO and gestural interaction)
* Understanding of the software development lifecycle and QA practices
* Experience with web/cloud services, REST APIs, IPC, and data driven applications
* Experience with Git and working in git flow
* Team player with outstanding analytical, written, and verbal communication abilities
* Able to work on multiple projects under tight deadlines
* Basic understanding of electronic systems and AV industry standards
* Minimum BA degree in Design Technology, Information Technology, Computer Science or equivalent
Pluses:
* Background in graphic design, motion design, data visualization, and/or user experience design
* Strong interest in educational tools, open source software, STEM and Maker communities
* Experience with Linux and general Unix computing
* Experience with Python for CV, back-end, data processing, or machine learning
* Expertise in physical computing, electronics, and hardware prototyping
* Experience with modern web technologies especially Webpack, React, and/or ElectronJS
BENEFITS:
Competitive Salary, Vacation, Sick and Personal Holiday, Volunteer Time Off, Company Paid Holidays, Flexible Spending Accounts (FSA), Employee Referral Bonus Program, Medical Plan & Dental and Vision Plan, Retirement Plan, Summer Fridays, Sabbaticals and more…
APPLY:
Qualified candidates, please submit a letter of interest, PDF of resume, and github or code samples to .
Candidates must be legally authorized to work in the U.S.A. and live in or be willing to relocate to the New York City area. #J-18808-Ljbffr
Creative Technologist in arkansas at Unknown Company
This position is listed as full time and hybrid.