Unknown Company

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Location not specified • Posted Yesterday
Onsite Full Time IT & Technology

The role

You will take on the ongoing maintenance and engineering work in Firefox's Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team's senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges

  • Canada Tier 1 Locations: $145,800 - $186,172 CAD
  • Canada Tier 2 Locations: $131,400 - $154,600 CAD

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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) in Location not specified at Unknown Company

This position is listed as full time and onsite.

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