Overview
Type: Permanent
Compensation: $50 – $120/hour
Location: Remote
Commitment: 10-40 hours/week
Role Responsibilities
- Design, develop, and maintain game engine features using Cocos2d-x in C++.
- Optimize memory usage, rendering performance, and platform-specific integrations across multiple devices.
- Ensure scalable and maintainable game architectures suitable for global game releases.
- Collaborate with designers, artists, and QA teams to implement and refine game features.
- Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
- Stay updated on advancements in game engine technologies and recommend improvements.
- Communicate technical concepts clearly in both written and verbal formats within a distributed team environment.
Requirements
- Proven experience developing with Cocos2d-x and C++ in high-performance game projects.
- Strong background in computer graphics, rendering pipelines, and memory optimization.
- Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.
- Deep understanding of cross-platform development challenges and solutions.
- Excellent written and verbal communication skills.
- Strong problem-solving skills and attention to detail in complex technical environments.
- Ability to work effectively in a remote, fast-paced, globally distributed team.
Cocos2d-x Game Engine Developer (C++) | Remote in Remote at Unknown Company
This position is listed as full time and able to be worked remotely.