Unknown Company

Cocos2d-x Game Engine Developer (C++) | Remote

Remote • Posted Yesterday
Remote Full Time IT & Technology

Overview

Type: Permanent

Compensation: $50 – $120/hour

Location: Remote

Commitment: 10-40 hours/week

Role Responsibilities

  • Design, develop, and maintain game engine features using Cocos2d-x in C++.
  • Optimize memory usage, rendering performance, and platform-specific integrations across multiple devices.
  • Ensure scalable and maintainable game architectures suitable for global game releases.
  • Collaborate with designers, artists, and QA teams to implement and refine game features.
  • Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
  • Stay updated on advancements in game engine technologies and recommend improvements.
  • Communicate technical concepts clearly in both written and verbal formats within a distributed team environment.

Requirements

  • Proven experience developing with Cocos2d-x and C++ in high-performance game projects.
  • Strong background in computer graphics, rendering pipelines, and memory optimization.
  • Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.
  • Deep understanding of cross-platform development challenges and solutions.
  • Excellent written and verbal communication skills.
  • Strong problem-solving skills and attention to detail in complex technical environments.
  • Ability to work effectively in a remote, fast-paced, globally distributed team.

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Cocos2d-x Game Engine Developer (C++) | Remote in Remote at Unknown Company

This position is listed as full time and able to be worked remotely.

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