Seeking a full-time 3D Graphics Software Engineer, the ideal candidate will develop high-performance, cross-platform applications using Unity and C#, focusing on writing efficient code, maintaining code quality, and collaborating with cross-functional teams in a remote environment. Key responsibilities Write clean, efficient code for realtime 3D graphics applications Oversee code quality, test automation, and development standards to ensure maintainable codebases Collaborate with cross-functional teams to implement and optimize frontend solutions Required qualifications 5+ years of experience writing production code Strong knowledge of the Unity game engine and experience writing shaders (HLSL, GLSL, etc.) Experience with low-level 3D graphics pipelines (OpenGL, WebGL, Metal, Vulkan, etc.) Strong knowledge of C# and the .NET ecosystem, including multithreading and performance optimization Experience developing and deploying distributed systems using ASP.NET, gRPC, and REST APIs
3D Graphics Software Engineer in workfromhome at Unknown Company
This position is listed as full time and able to be worked remotely.