Unknown Company

3D Character Artist

Remote • Posted 4 days ago
Remote Contract Other

This range is provided by Insight Global. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

$50.00/hr - $75.00/hr

Direct message the job poster from Insight Global

Professional Technical Recruiter at Insight Global

Required Skills & Experience

- 5+ years professional content development experience in either game or film industries, including shipping one or more titles.

- Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.

- Experience with one or more commercial game engines (e.g. Unreal or Unity).

- Knowledge of 3D modeling and asset creation packages like Maya, Substance Painter, ZBrush, Marmoset, Photoshop, etc.

- Able to locate and resolve content and asset performance bottlenecks through performance profiling and optimization.

Nice to Have Skills & Experience

- Prior virtual or augmented reality experience

- Knowledge of emerging technologies

Job Description

3D art is essential for the future of social virtual reality applications and their communities. We are committed to providing Avatars that represent everyone's identity authentically in both current and yet-to-be-invented experiences.

As a 3D Character Artist, you are responsible for exploring, prototyping, and building an ecosystem for avatars that define the future of AR/VR. Your work will make Avatars shine across all experiences, including: VR, mobile and augmented reality. You understand traditional techniques and are keen to apply them to real time workflows. You will partner with other artists, rendering engineers and product managers to deliver impactful products that reach a global audience. Join us in creating the future!

Responsibilities

- Sculpt high-resolution character models in Maya, Blendery, Zbrush, or Mudbox.

- Create clean, low-resolution game topology, UV’s, and textures.

- Develop prototypes working as a character artist on a medium to large team.

- Work within multi-disciplinary design teams to increase the expressiveness, customization, and diversity of avatars.

- Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving.

- General 3D asset content creation including modeling, texturing, materials, and lighting, at both mobile and high-end specs.

- Iterate and polish assets in engine (Unity) and publish complete assets.

- Contribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products.

- Support the creation of asset pipelines by advocating for character artists in technical meetings

- Build and document templates and best practices that scale to the variety of Avatars supported, with an emphasis on stability and performance

Compensation: $50/hr to $75/hr. Exact compensation may vary based on several factors, including skills, experience, and education. Employees in this role will enjoy a comprehensive benefits package starting on day one of employment, including options for medical, dental, and vision insurance. Eligibility to enroll in the 401(k) retirement plan begins after 90 days of employment. Additionally, employees in this role will have access to paid sick leave and other paid time off benefits as required under the applicable law of the worksite location.

Seniority level

  • Seniority level

    Mid-Senior level

Employment type

  • Employment type

    Contract

Job function

  • Job function

    Art/Creative
  • Industries

    Technology, Information and Media

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Inferred from the description for this job

Medical insurance

Vision insurance

401(k)

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